
QORPO World: $1B+ FDV, 300K Gamers and $10M+ in NFT Revenue
Web3 gaming ecosystem · Gaming · One Year
How Surgence ran QORPO World's full go-to-market from pre-registration to TGE: $1B+ FDV, 300,000 gamers and $10M+ in NFT revenue.
$1B+
FDV at token launch
300,000
gamers acquired
$10M+
NFT collection revenue
Starting point
QORPO World was pre-game, with about 10,000 followers and no player base. It needed gamers in the ecosystem before its games and token went live.
How we grew QORPO World: the play
One fully sequenced go-to-market where every stage fed the next, with creators and gaming communities pushing each stage: pre-registration into points, points into NFT sales, NFT holders into the game, game activity into the airdrop and TGE.
- 01
Ran a pre-registration campaign across gaming communities and creators to build the player list before launch.
- 02
Ran a points and airdrop campaign that turned followers into early players.
- 03
Sold NFT collections into the game launch, bringing in $10M+ in revenue.
- 04
Rewarded in-game activity with points once the games were live.
- 05
Ran the token airdrop and TGE with the full go-to-market stack behind it.
Results
Community from 10,000 to 200,000+ followers
300,000 gamers acquired
$10M+ in NFT collection revenue
$1B+ FDV at token launch
What QORPO World says
“Surgence Labs helped us scale QORPO WORLD to $1B+ FDV and position the project as one of the leading tokens in Q1. Their Web3 go-to-market execution, community growth strategy, and relentless pace made a measurable difference.”
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