
EggDrop / Telegram gaming & NFTs
Gomble Games
Cross-game quests, regional communities, and creator campaigns brought EggDrop to new players.
248 creators activated · 1,000+ ETH in Space Kids NFT volume
Bring players into your game. Give them a reason to come back. Connect creators, guilds, and launch campaigns to a plan for lasting player activity.

EggDrop / Telegram gaming & NFTs
Cross-game quests, regional communities, and creator campaigns brought EggDrop to new players.
248 creators activated · 1,000+ ETH in Space Kids NFT volume
The growth mandate
Choose your priority. See the work, channels, and measures behind it.
The objective / 01
Reach people who will actually play. Match gaming creators, community partnerships, and mobile distribution to your genre, platform, and onboarding experience.
Activated players · Cost per acquired player · Returning cohorts
The work behind it
The objective / 02
Build the audience before the mint or TGE, then give players and holders a clear next step. The launch plan includes the following 90 days of content, events, and participation.
Waitlist activation · Mint participation · Post-launch retention
The work behind it
The objective / 03
Find guilds whose players fit your game. Build the partnership around onboarding, tournaments, and shared campaigns, then track what each player cohort does next.
Activated guilds · Referred players · Guild cohort retention
The work behind it
The objective / 04
Keep the calendar connected to the game. Live events, quests, player programs, and community operations support participation after the initial reward or launch spike.
Daily active players · Cohort retention · Event participation
The work behind it
Game fit
A Telegram mini-app and an on-chain world need different acquisition channels and reasons to return. We build the plan around how your game is played.
Working together
One plan for players, holders, and partners. We map acquisition and retention before launch, then use cohort data to decide what to scale.
Inside the GTM programWeek 1 to 2
Deep audit on DAU, paid cohort, NFT floor and volume, guild relationships, mindshare footprint, KOL exposure, app-store posture, player retention, token-utility narrative, and competitor benchmarking.
DeliverablePlayer acquisition and retention audit
Week 2 to 4
Custom GTM playbook covering gamer and speculator funnels, TGE strategy, guild pipeline, creator map, retention calendar, and quarterly KPI framework. Your team owns the playbook; we own execution.
DeliverableGame launch and growth playbook
Week 4 onwards
40+ specialists run the system in parallel. Creators activate, guilds ship, TGE comms launch, tournaments go live, app-store and paid-mobile loops open, and community ops keep player cohorts engaged.
DeliverableCoordinated creator, guild, and launch campaigns
Ongoing
Weekly tracking on DAU, paid cohort, retention, NFT floor and volume, guild-driven retention, token-holder cohorts, listings, and mindshare. Weak channels get cut. Winning loops scale.
DeliverableCohort reporting and channel recommendations
From the client side
““Surgence Labs helped us scale to $1B+ FDV and position the project as one of the leading tokens in Q1. Their Web3 go-to-market execution, community growth strategy, and relentless pace made a measurable difference.”
The practical details, from scope to measurement.
GameFi tokens, tap-to-earn games, Telegram mini-apps, NFT gaming, on-chain games, autonomous worlds, trading card games, MMORPGs, battle-royales, racing, sports sims, esports tokens, AI-powered games, and gaming guilds. Our work includes Gomble Games, whose EggDrop game reached 2.8M+ monthly active users at peak.
You serve players and token holders, often through different channels. Players need a compelling game and a clear way to get started; holders need to understand the economy and token utility. We connect both audiences to a launch plan with 90 days of follow-up content, events, and retention work.
Yes. We track DAU, paid cohort, retention by cohort, NFT floor and volume, and guild-driven retention. Gaming KOLs are vetted by play-history.
Yes. We design and operate guild-BD pipelines: shortlist, intro, asset-deal economics, co-marketing playbooks, AMAs, tournaments, and guild-driven retention reporting. Same playbook for esports sponsorship.
Yes. Pre-launch mindshare, allowlist mechanics, listing or mint-day run-of-show, post-launch content cadence, guild and tournament programming, and a 90-day retention plan. See QORPO WORLD and Gomble Games in our case studies.
We design tap-to-earn distribution funnels with the post-airdrop economy planned upfront. The tap-to-earn games that retain are the ones with a credible game on the other side of the airdrop, not just a viral mechanic.
Gaming creators (Twitch, YouTube, Kick), KOL desks, Kaito mindshare, guild AMAs and tournaments, NFT-flipper communities, trad-gaming PR, app-store optimization, paid mobile, and Telegram-bot distribution for tap-to-earn.
DAU, paid cohort, NFT floor and volume, retention by cohort, token-holder cohorts, guild-driven retention, listings, and mindshare. Monthly reporting structured so studio leadership, token holders, and investors can all defend the spend.
GameFi tokens, tap-to-earn games, Telegram mini-apps, NFT gaming, on-chain games, autonomous worlds, trading card games, MMORPGs, battle-royales, racing, sports sims, esports tokens, AI-powered games, and gaming guilds. Our work includes Gomble Games, whose EggDrop game reached 2.8M+ monthly active users at peak.
You serve players and token holders, often through different channels. Players need a compelling game and a clear way to get started; holders need to understand the economy and token utility. We connect both audiences to a launch plan with 90 days of follow-up content, events, and retention work.
Yes. We track DAU, paid cohort, retention by cohort, NFT floor and volume, and guild-driven retention. Gaming KOLs are vetted by play-history.
Yes. We design and operate guild-BD pipelines: shortlist, intro, asset-deal economics, co-marketing playbooks, AMAs, tournaments, and guild-driven retention reporting. Same playbook for esports sponsorship.
Yes. Pre-launch mindshare, allowlist mechanics, listing or mint-day run-of-show, post-launch content cadence, guild and tournament programming, and a 90-day retention plan. See QORPO WORLD and Gomble Games in our case studies.
We design tap-to-earn distribution funnels with the post-airdrop economy planned upfront. The tap-to-earn games that retain are the ones with a credible game on the other side of the airdrop, not just a viral mechanic.
Gaming creators (Twitch, YouTube, Kick), KOL desks, Kaito mindshare, guild AMAs and tournaments, NFT-flipper communities, trad-gaming PR, app-store optimization, paid mobile, and Telegram-bot distribution for tap-to-earn.
DAU, paid cohort, NFT floor and volume, retention by cohort, token-holder cohorts, guild-driven retention, listings, and mindshare. Monthly reporting structured so studio leadership, token holders, and investors can all defend the spend.
Your next growth cycle
Bring your game, launch timeline, and current player numbers. We’ll work through how to reach the right audience and keep them playing.
