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Singapore07 OctSingapore · TOKEN2049Convergence · 07 Oct
Singapore · 07 OctConvergence
Industries/Web3 gaming
Surgence / Growth practice

Web3 gaming.
Built for repeat play.

Bring players into your game. Give them a reason to come back. Connect creators, guilds, and launch campaigns to a plan for lasting player activity.

Explore the program

Gaming growth in practice

All client work
Gomble Games EggDrop campaign artwork

EggDrop / Telegram gaming & NFTs

Gomble Games

Cross-game quests, regional communities, and creator campaigns brought EggDrop to new players.

2.8M+Monthly active users at peak

248 creators activated · 1,000+ ETH in Space Kids NFT volume

The growth mandate

What needs to move?

Choose your priority. See the work, channels, and measures behind it.

The objective / 01

Make the first session worth finding.

Reach people who will actually play. Match gaming creators, community partnerships, and mobile distribution to your genre, platform, and onboarding experience.

Measured by

Activated players · Cost per acquired player · Returning cohorts

The work behind it

  • 01Gamer-led creator and community funnels
  • 02Speculator-led Kaito and NFT community funnels
  • 03Tap-to-earn and Telegram mini-app distribution
  • 04Traditional gaming PR and review coverage
  • 05App-store optimization and paid mobile acquisition
  • 06Player lifecycle and cohort-retention programs
Explore the full GTM program

The objective / 02

Plan beyond launch day.

Build the audience before the mint or TGE, then give players and holders a clear next step. The launch plan includes the following 90 days of content, events, and participation.

Measured by

Waitlist activation · Mint participation · Post-launch retention

The work behind it

  • 01Pre-TGE mindshare and leaderboard programs
  • 02Allowlist, waitlist, and NFT mint mechanics
  • 03TGE-day run-of-show and comms
  • 04Listing strategy across CEXs, DEXs, and aggregators
  • 0590-day post-TGE retention calendar
  • 06Token-utility and game-economy narrative
Explore the full GTM program

The objective / 03

Turn partnerships into active players.

Find guilds whose players fit your game. Build the partnership around onboarding, tournaments, and shared campaigns, then track what each player cohort does next.

Measured by

Activated guilds · Referred players · Guild cohort retention

The work behind it

  • 01Guild shortlist and introductions
  • 02Asset-deal and reward-economics design
  • 03Guild co-marketing launch playbooks
  • 04Tournaments, AMAs, and esports activations
  • 05Guild-driven player-retention reporting
  • 06Ambassador and creator-guild hybrid programs
Explore the full GTM program

The objective / 04

Give the community a next session.

Keep the calendar connected to the game. Live events, quests, player programs, and community operations support participation after the initial reward or launch spike.

Measured by

Daily active players · Cohort retention · Event participation

The work behind it

  • 01Discord, Telegram, and in-game community ops
  • 02Player tiers, VIP cohorts, and reward programs
  • 03Tournaments, quests, and live events
  • 04NFT secondary-market and floor-support comms
  • 05Sentiment monitoring and crisis response
  • 06Cross-game and cross-protocol community programs
Explore the full GTM program

Game fit

Different games.
Different routes to players.

A Telegram mini-app and an on-chain world need different acquisition channels and reasons to return. We build the plan around how your game is played.

01

Mobile & social

  • Tap-to-earn
  • Telegram mini-apps
  • GameFi
02

Competitive & immersive

  • MMORPGs
  • Battle royale
  • Racing
  • Sports sims
03

Collectible & on-chain

  • NFT gaming
  • Trading card games
  • On-chain games
  • Autonomous worlds
04

Gaming ecosystems

  • Gaming guilds
  • Esports tokens
  • AI-powered games

Working together

From diagnosis
to distribution.

One plan for players, holders, and partners. We map acquisition and retention before launch, then use cohort data to decide what to scale.

Inside the GTM program
  1. 01

    Week 1 to 2

    Discovery & Audit

    Deep audit on DAU, paid cohort, NFT floor and volume, guild relationships, mindshare footprint, KOL exposure, app-store posture, player retention, token-utility narrative, and competitor benchmarking.

    DeliverablePlayer acquisition and retention audit

  2. 02

    Week 2 to 4

    Strategy & GTM Design

    Custom GTM playbook covering gamer and speculator funnels, TGE strategy, guild pipeline, creator map, retention calendar, and quarterly KPI framework. Your team owns the playbook; we own execution.

    DeliverableGame launch and growth playbook

  3. 03

    Week 4 onwards

    Execution & Distribution

    40+ specialists run the system in parallel. Creators activate, guilds ship, TGE comms launch, tournaments go live, app-store and paid-mobile loops open, and community ops keep player cohorts engaged.

    DeliverableCoordinated creator, guild, and launch campaigns

  4. 04

    Ongoing

    Optimization & Scaling

    Weekly tracking on DAU, paid cohort, retention, NFT floor and volume, guild-driven retention, token-holder cohorts, listings, and mindshare. Weak channels get cut. Winning loops scale.

    DeliverableCohort reporting and channel recommendations

From the client side

“
“Surgence Labs helped us scale to $1B+ FDV and position the project as one of the leading tokens in Q1. Their Web3 go-to-market execution, community growth strategy, and relentless pace made a measurable difference.”
Rastislav CEO, QORPO WORLD

Before we begin.

The practical details, from scope to measurement.

What kinds of Web3 games do you work with?

GameFi tokens, tap-to-earn games, Telegram mini-apps, NFT gaming, on-chain games, autonomous worlds, trading card games, MMORPGs, battle-royales, racing, sports sims, esports tokens, AI-powered games, and gaming guilds. Our work includes Gomble Games, whose EggDrop game reached 2.8M+ monthly active users at peak.

How is marketing a Web3 game different from a regular crypto project?

You serve players and token holders, often through different channels. Players need a compelling game and a clear way to get started; holders need to understand the economy and token utility. We connect both audiences to a launch plan with 90 days of follow-up content, events, and retention work.

Can you actually move daily active players, or just impressions?

Yes. We track DAU, paid cohort, retention by cohort, NFT floor and volume, and guild-driven retention. Gaming KOLs are vetted by play-history.

Do you handle guild partnerships and tournaments?

Yes. We design and operate guild-BD pipelines: shortlist, intro, asset-deal economics, co-marketing playbooks, AMAs, tournaments, and guild-driven retention reporting. Same playbook for esports sponsorship.

Can you support a TGE or NFT mint specifically?

Yes. Pre-launch mindshare, allowlist mechanics, listing or mint-day run-of-show, post-launch content cadence, guild and tournament programming, and a 90-day retention plan. See QORPO WORLD and Gomble Games in our case studies.

How do you handle tap-to-earn and Telegram games?

We design tap-to-earn distribution funnels with the post-airdrop economy planned upfront. The tap-to-earn games that retain are the ones with a credible game on the other side of the airdrop, not just a viral mechanic.

Which channels actually drive Web3 gaming growth right now?

Gaming creators (Twitch, YouTube, Kick), KOL desks, Kaito mindshare, guild AMAs and tournaments, NFT-flipper communities, trad-gaming PR, app-store optimization, paid mobile, and Telegram-bot distribution for tap-to-earn.

How do you measure ROI?

DAU, paid cohort, NFT floor and volume, retention by cohort, token-holder cohorts, guild-driven retention, listings, and mindshare. Monthly reporting structured so studio leadership, token holders, and investors can all defend the spend.

GameFi tokens, tap-to-earn games, Telegram mini-apps, NFT gaming, on-chain games, autonomous worlds, trading card games, MMORPGs, battle-royales, racing, sports sims, esports tokens, AI-powered games, and gaming guilds. Our work includes Gomble Games, whose EggDrop game reached 2.8M+ monthly active users at peak.

You serve players and token holders, often through different channels. Players need a compelling game and a clear way to get started; holders need to understand the economy and token utility. We connect both audiences to a launch plan with 90 days of follow-up content, events, and retention work.

Yes. We track DAU, paid cohort, retention by cohort, NFT floor and volume, and guild-driven retention. Gaming KOLs are vetted by play-history.

Yes. We design and operate guild-BD pipelines: shortlist, intro, asset-deal economics, co-marketing playbooks, AMAs, tournaments, and guild-driven retention reporting. Same playbook for esports sponsorship.

Yes. Pre-launch mindshare, allowlist mechanics, listing or mint-day run-of-show, post-launch content cadence, guild and tournament programming, and a 90-day retention plan. See QORPO WORLD and Gomble Games in our case studies.

We design tap-to-earn distribution funnels with the post-airdrop economy planned upfront. The tap-to-earn games that retain are the ones with a credible game on the other side of the airdrop, not just a viral mechanic.

Gaming creators (Twitch, YouTube, Kick), KOL desks, Kaito mindshare, guild AMAs and tournaments, NFT-flipper communities, trad-gaming PR, app-store optimization, paid mobile, and Telegram-bot distribution for tap-to-earn.

DAU, paid cohort, NFT floor and volume, retention by cohort, token-holder cohorts, guild-driven retention, listings, and mindshare. Monthly reporting structured so studio leadership, token holders, and investors can all defend the spend.

Your next growth cycle

Let’s find your
next move.

Bring your game, launch timeline, and current player numbers. We’ll work through how to reach the right audience and keep them playing.

Send a project brief
Surgence Labs logo

Leading Web3 marketing agency & GTM partner. We transform projects from concept to market dominance.

ruthy@surgence.io

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