
Gomble Games / Case study
Gomble Games: 2.8M MAU and the #1 Telegram Game
How Surgence took Gomble's EggDrop to 2.8M+ MAU and #1 Telegram game, and sold out 5,555 Space Kids NFTs, with cross-questing and 248 creators.

- monthly active users
- 2.8M+
- NFTs sold out
- 5,555
- NFT trading volume
- 1,000+ ETH
The Starting Point
Gomble was a new studio with a $10M Series A, launching EggDrop into a crowded Telegram gaming market and Space Kids NFTs into a weak NFT market.
How We Grew Gomble Games
Ran cross-questing with Telegram games and social dashboards, so each partner's player base became our acquisition channel.
Activated gaming communities in Korea, China and CIS.
Ran a 248-creator influencer campaign around a 10M $G reward pool.
Ran challenges and treasure hunts to keep players active, and sold in-game ad placements to 20+ projects.
Sold out the Space Kids NFT mint with curated whitelists and 150+ creators.
The Results
- #1 Telegram game and #7 across all DappRadar categories at peak
- Space Kids: 0.2 ETH all-time-high floor and a peak market cap near 1,111 ETH
- 248 creators produced close to 1M impressions at a $26 CPM
- 20+ projects bought quest and ad placements
- 330K+ X followers and 38K Discord members
04 / In the wild
Social Media Posts About the Campaign
The campaign, as it happened.
What Gomble Games Said
“Telegram gaming was crowded when we launched EggDrop. Surgence's cross-questing and creator campaigns turned other games' players into ours, and we went from new studio to the top of the charts.”
For Your Project
Run This Playbook for Your Project
The Gaming and Gacha GTM Program runs on the same team and engine that grew Gomble Games. On a 30-minute call we review where you are and say what we would run first.
Next step
Book an Intro Call
Bring your launch or growth window. On a 30-minute call we review where you are, say what we would run first, and send a written plan after.



